- Rigging Fundamentals?
- Help with gas clouds around my red giant!!!!
- Rounding off a wingtip?
- fprime with transluency node..
- Object as Attractor
- Fake refraction
- Workflow / Render for Live Action and CG
- Transformer
- Lofting
- Designing eyewere,sunglasses!
- war of the worlds bone help!
- HardFX + Bones
- I'm looking for an Object saving Plug-in
- IK help with multiple hinged arms
- cross between HAL 9000 & Terminator eye?
- HINT: LW96 interpolated likes closed objects
- Deforming a coiled cord
- Un-bend a cylindrical object (like a ring)
- Add points to a spline?
- Any way to diable that active x warning with lightwave help?
- how to cast luminosity as a light?
- Modeling garments
- Node output numerical display?
- Crumpling/ crushing objects
- Denis Pontonnier's blocks node
- IK/FK envelope advice
- Procedurals with deform
- Compositing
- Starting building Interiors - advice on work so far please :)
- HV gradients question
- FiberFX trouble! Please help
- Mapping bone chain to a path/spline?
- Texturing photoreal mountains - best approach?
- VideoTutorial: Building a "floater" rig with Nodes...
- video compositing
- can I do this with Lightwave 9.2?
- Normalmap copy/paste ? ( FFX)
- Remote desktop and Lightwave
- Okay...How do you kill a morph target?
- Bumps don't appear properly
- Lighting issues
- Demo Reel Frame Rate Question
- Lightwave vX
- 3d objects going behind real objects
- Using Mocap data in Lightwave
- Motion tracking and matching in 3D stereo
- relativity: dr wheel is dead??
- Best for medium-sized explosion (Fluids or HVs)
- Bottle Brush of Madness
- After Effects Camera to Lightwave Script!
- Dynamite - Explosion w/ fluids
- How do I make a fillet for joined cylinders
- Dynamics and weightmaps
- Workflow/housekeeping for character animation
- Converting Hypervoxels
- Loop SoftFX?
- Transparency Maps and Fog - Still Bust?
- Creating inset grooves in curved geometries...
- Level of detail
- Need bending advice.
- disabled LWCAD 3.0 (registered!)
- FX link And object rotation
- Maps on Transparent Object.
- Graph Editor Problem
- Dielectric Material with Image
- Chain swinging
- Looking for Kurtis Harris' "HydraulicCylinderTut.zip" tutorial
- polygon flow
- Protons Cereal Tut but way harder?
- Audio Waveform as curve?
- Morph question
- Baking PoserPro motion in LW9.6
- What's the 'preferred' method for bones now in 9.6? Also, need advice on mocap?
- Using FX MetaLink to drive and object
- A free car rig from Shrox
- LW camera like a FPShooter?
- Bones not responding as I want!
- REALFLOW motion blur
- Nuke like in 24
- Realistic campfire smoke
- Explosion advice
- Mmm... what on earth are these?
- Event driven morphs?
- Creating a Chrome Surface in Lightwave
- Blood Flow
- How to animate folding doors
- IK both ways
- Can't open .lwo Attached Files
- FBX Data
- test
- How to render to Transparent background with volumetric light?
- Nose Tutorial
- Getting text (other than US) as geometry into LightWave?
- 1st model, need some tips to make it look right?
- Add edges and subpatchs
- photoshop cs4 extended
- Clip map with realtime feedback in Layout?
- Fiber FX trouble
- how do i edit curve point tension/handles ?
- Help: Create Part on 9.6 Modeler
- Mechanical animation tutorial?
- Cloth FX: How to get my curtain to fall back down??
- Making geometry straight, even after Sub-D
- Making an Ambient Occlusion pass...?
- Baking Movement.
- How to apply a rig to a different character.
- 2 point splines and Motion Designer
- How to model object
- Modeling a trench coat
- How to make a tornado
- Squares and triangles...
- Rigging AT-walker's legs
- Video Tutorial: SolidWorks to LightWave
- IK rigging mechanical legs
- Polygon Table - Help Building One
- Cache radiosity / GI within a frame?
- Making a brushed brass life like
- Ground Flythrough?
- make camera keyframe what I see in perspective view?
- cat mocap or animation help
- 4 legged machine
- Problem rendering stars created with "Points to Polys"
- creating light spectrum through glass in LW?
- alpha channel query
- Exit Portal Light : Animated Test
- maya normals pointoven LWO to lightwave
- About FX Emitter with Hypervoxeis
- Mesh Transformations on unconnected geometry has seprate items.
- Rail Extrude
- Quick Dielectric question
- flexible tube inserted through vessels HELP!
- Parenting Light Properties to a light
- Cap N' Gown Tassle Trouble
- Best way to use lots of cores?
- Optimising Reflection Blur
- Cloning and orientation
- Node fun and need help!!!!!!!
- Creating specularity for the Dielectric node....
- Specularity vs. Diffuse
- Subpatch / SubD video tutorial / compound curve cutouts
- Gel Material
- Pearl surface pointers?
- Oh my Adidas!
- Cat_Excavator Animation
- VideoTutorial: Particles converted to Nulls enMasse...
- Surface image 'Jaggies"
- Convert Lightwave 9 scene to version 8
- How to reverse points toward horizontal direction when editting UV map Atlas
- Can layout export/save duplicated objects to 1 single object?
- Bone xray question
- A drop of pain in a glass of water.
- how to export a mask for a displacement ?
- How many bounces does it take to get to the center of good enough??
- Animating Specific polygons
- Painted Ngons and Tris while Modeling?
- Good reflection environment?
- surface text with red/white/blue/stars color theme?
- Trees, Terrain and Atmosphere in LW
- Saslite, sasquatch, and fiber fx
- My Grit Node example
- Photometric Lights
- Cosmic "tunnel" effect
- Modeling a banana
- Creating City Building Night Light Textures...
- Basic Modeling Q
- LW 7.5: Combining UV maps?
- Mobius Strip
- How to achive smooth and sharp look in same mesh?
- FiberFX, what a delight.
- Secondary opposite camera?
- cgwhat video tutorials
- making a spindle question...
- Morphing/parenting help
- Video Tutorial: Creating Weld Joints
- draw then layout...
- Poly Flow Bogging Me Down.
- Tank Treads - What to do?
- Mist on blade of grass animation
- Creating loopable procedural plane flyover
- accidentally modeled in a morphmap!
- mirror without merging
- gradient bars
- using HyperVoxels to get water look onto RealFlow mesh?
- Tieing lens flares to a particle emitter?
- Tutorial: Animation Along a Predefined Path
- Collision/ Hard FX question
- Camera Mapping - Edit Tool handles or...
- erasing geometry in layout?
- HardFX Dynamics
- Radiosity and rendering
- Lightrays and shadows??????
- Modo's Shadow Catcher...
- Clouds
- have right 3rd of screen transparent except for one object
- Cloth fx weirdness
- Using joints as muscle bones - chest/shoulder?
- UV texturing subpatched model
- delaunay triangulation?
- Alternatives of UV mapping
- animating gradient parameters
- Creating Anistropic Reflections with 'Material' nodes?!?
- Fog effect
- rendering a scene in layers...how to make objs disappear behind others?
- isolating a bump layer
- Got my walk cycle ready, what now?
- Rocket exhaust?
- Making particles spawn others on collision
- flashing light
- mini edges video tutorial
- paper curling
- Animated texture using incidence angle
- maya fbx export to lightwave
- bezel modeling
- Ultra-fine AA crawls - holp!
- car wheel smoke
- IK/FK Blending. IKB and Normal IK combination.
- Jpeg Image Size for Image Wrap on Sphere Object
- plg uv limits video tutorial
- UV mapping basics video tutorials
- Need some advice
- evenly spread points
- Fake snake skin
- Tip of reducing polygons on subpatched mesh
- Converting to 3Ds
- Animation: object locked to ground
- mimicing fluids in LW,...
- Realistic Laser Beams
- Car Rig?
- Multiple spline draw
- morphs
- 3D Painting: Seamless Rendering UV maps for Subdivision Models?
- small Modeler question
- Exporting game model as 3DS with UV textures
- High-res leather surfacing
- Drag-Net
- wedgebevel substitute?
- Loop Hypervoxel Billowing effect?
- Another small Modeler question
- Interlacing/fields driving me mental....
- Casting shadows on front projected ground planes with GI?
- Null objects and mdd
- Modeling choices for animation distortion
- object pushing out of a embryo
- pipes moving with object
- Sea water foam ? How ?
- Radiosity Frustration
- How can i do a spiral galaxy
- Band Saw Pro
- Painting with Polygons...
- Null objects