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View Full Version : LW - General Techniques, Tips & Tricks


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  1. Rigging Fundamentals?
  2. Help with gas clouds around my red giant!!!!
  3. Rounding off a wingtip?
  4. fprime with transluency node..
  5. Object as Attractor
  6. Fake refraction
  7. Workflow / Render for Live Action and CG
  8. Transformer
  9. Lofting
  10. Designing eyewere,sunglasses!
  11. war of the worlds bone help!
  12. HardFX + Bones
  13. I'm looking for an Object saving Plug-in
  14. IK help with multiple hinged arms
  15. cross between HAL 9000 & Terminator eye?
  16. HINT: LW96 interpolated likes closed objects
  17. Deforming a coiled cord
  18. Un-bend a cylindrical object (like a ring)
  19. Add points to a spline?
  20. Any way to diable that active x warning with lightwave help?
  21. how to cast luminosity as a light?
  22. Modeling garments
  23. Node output numerical display?
  24. Crumpling/ crushing objects
  25. Denis Pontonnier's blocks node
  26. IK/FK envelope advice
  27. Procedurals with deform
  28. Compositing
  29. Starting building Interiors - advice on work so far please :)
  30. HV gradients question
  31. FiberFX trouble! Please help
  32. Mapping bone chain to a path/spline?
  33. Texturing photoreal mountains - best approach?
  34. VideoTutorial: Building a "floater" rig with Nodes...
  35. video compositing
  36. can I do this with Lightwave 9.2?
  37. Normalmap copy/paste ? ( FFX)
  38. Remote desktop and Lightwave
  39. Okay...How do you kill a morph target?
  40. Bumps don't appear properly
  41. Lighting issues
  42. Demo Reel Frame Rate Question
  43. Lightwave vX
  44. 3d objects going behind real objects
  45. Using Mocap data in Lightwave
  46. Motion tracking and matching in 3D stereo
  47. relativity: dr wheel is dead??
  48. Best for medium-sized explosion (Fluids or HVs)
  49. Bottle Brush of Madness
  50. After Effects Camera to Lightwave Script!
  51. Dynamite - Explosion w/ fluids
  52. How do I make a fillet for joined cylinders
  53. Dynamics and weightmaps
  54. Workflow/housekeeping for character animation
  55. Converting Hypervoxels
  56. Loop SoftFX?
  57. Transparency Maps and Fog - Still Bust?
  58. Creating inset grooves in curved geometries...
  59. Level of detail
  60. Need bending advice.
  61. disabled LWCAD 3.0 (registered!)
  62. FX link And object rotation
  63. Maps on Transparent Object.
  64. Graph Editor Problem
  65. Dielectric Material with Image
  66. Chain swinging
  67. Looking for Kurtis Harris' "HydraulicCylinderTut.zip" tutorial
  68. polygon flow
  69. Protons Cereal Tut but way harder?
  70. Audio Waveform as curve?
  71. Morph question
  72. Baking PoserPro motion in LW9.6
  73. What's the 'preferred' method for bones now in 9.6? Also, need advice on mocap?
  74. Using FX MetaLink to drive and object
  75. A free car rig from Shrox
  76. LW camera like a FPShooter?
  77. Bones not responding as I want!
  78. REALFLOW motion blur
  79. Nuke like in 24
  80. Realistic campfire smoke
  81. Explosion advice
  82. Mmm... what on earth are these?
  83. Event driven morphs?
  84. Creating a Chrome Surface in Lightwave
  85. Blood Flow
  86. How to animate folding doors
  87. IK both ways
  88. Can't open .lwo Attached Files
  89. FBX Data
  90. test
  91. How to render to Transparent background with volumetric light?
  92. Nose Tutorial
  93. Getting text (other than US) as geometry into LightWave?
  94. 1st model, need some tips to make it look right?
  95. Add edges and subpatchs
  96. photoshop cs4 extended
  97. Clip map with realtime feedback in Layout?
  98. Fiber FX trouble
  99. how do i edit curve point tension/handles ?
  100. Help: Create Part on 9.6 Modeler
  101. Mechanical animation tutorial?
  102. Cloth FX: How to get my curtain to fall back down??
  103. Making geometry straight, even after Sub-D
  104. Making an Ambient Occlusion pass...?
  105. Baking Movement.
  106. How to apply a rig to a different character.
  107. 2 point splines and Motion Designer
  108. How to model object
  109. Modeling a trench coat
  110. How to make a tornado
  111. Squares and triangles...
  112. Rigging AT-walker's legs
  113. Video Tutorial: SolidWorks to LightWave
  114. IK rigging mechanical legs
  115. Polygon Table - Help Building One
  116. Cache radiosity / GI within a frame?
  117. Making a brushed brass life like
  118. Ground Flythrough?
  119. make camera keyframe what I see in perspective view?
  120. cat mocap or animation help
  121. 4 legged machine
  122. Problem rendering stars created with "Points to Polys"
  123. creating light spectrum through glass in LW?
  124. alpha channel query
  125. Exit Portal Light : Animated Test
  126. maya normals pointoven LWO to lightwave
  127. About FX Emitter with Hypervoxeis
  128. Mesh Transformations on unconnected geometry has seprate items.
  129. Rail Extrude
  130. Quick Dielectric question
  131. flexible tube inserted through vessels HELP!
  132. Parenting Light Properties to a light
  133. Cap N' Gown Tassle Trouble
  134. Best way to use lots of cores?
  135. Optimising Reflection Blur
  136. Cloning and orientation
  137. Node fun and need help!!!!!!!
  138. Creating specularity for the Dielectric node....
  139. Specularity vs. Diffuse
  140. Subpatch / SubD video tutorial / compound curve cutouts
  141. Gel Material
  142. Pearl surface pointers?
  143. Oh my Adidas!
  144. Cat_Excavator Animation
  145. VideoTutorial: Particles converted to Nulls enMasse...
  146. Surface image 'Jaggies"
  147. Convert Lightwave 9 scene to version 8
  148. How to reverse points toward horizontal direction when editting UV map Atlas
  149. Can layout export/save duplicated objects to 1 single object?
  150. Bone xray question
  151. A drop of pain in a glass of water.
  152. how to export a mask for a displacement ?
  153. How many bounces does it take to get to the center of good enough??
  154. Animating Specific polygons
  155. Painted Ngons and Tris while Modeling?
  156. Good reflection environment?
  157. surface text with red/white/blue/stars color theme?
  158. Trees, Terrain and Atmosphere in LW
  159. Saslite, sasquatch, and fiber fx
  160. My Grit Node example
  161. Photometric Lights
  162. Cosmic "tunnel" effect
  163. Modeling a banana
  164. Creating City Building Night Light Textures...
  165. Basic Modeling Q
  166. LW 7.5: Combining UV maps?
  167. Mobius Strip
  168. How to achive smooth and sharp look in same mesh?
  169. FiberFX, what a delight.
  170. Secondary opposite camera?
  171. cgwhat video tutorials
  172. making a spindle question...
  173. Morphing/parenting help
  174. Video Tutorial: Creating Weld Joints
  175. draw then layout...
  176. Poly Flow Bogging Me Down.
  177. Tank Treads - What to do?
  178. Mist on blade of grass animation
  179. Creating loopable procedural plane flyover
  180. accidentally modeled in a morphmap!
  181. mirror without merging
  182. gradient bars
  183. using HyperVoxels to get water look onto RealFlow mesh?
  184. Tieing lens flares to a particle emitter?
  185. Tutorial: Animation Along a Predefined Path
  186. Collision/ Hard FX question
  187. Camera Mapping - Edit Tool handles or...
  188. erasing geometry in layout?
  189. HardFX Dynamics
  190. Radiosity and rendering
  191. Lightrays and shadows??????
  192. Modo's Shadow Catcher...
  193. Clouds
  194. have right 3rd of screen transparent except for one object
  195. Cloth fx weirdness
  196. Using joints as muscle bones - chest/shoulder?
  197. UV texturing subpatched model
  198. delaunay triangulation?
  199. Alternatives of UV mapping
  200. animating gradient parameters
  201. Creating Anistropic Reflections with 'Material' nodes?!?
  202. Fog effect
  203. rendering a scene in layers...how to make objs disappear behind others?
  204. isolating a bump layer
  205. Got my walk cycle ready, what now?
  206. Rocket exhaust?
  207. Making particles spawn others on collision
  208. flashing light
  209. mini edges video tutorial
  210. paper curling
  211. Animated texture using incidence angle
  212. maya fbx export to lightwave
  213. bezel modeling
  214. Ultra-fine AA crawls - holp!
  215. car wheel smoke
  216. IK/FK Blending. IKB and Normal IK combination.
  217. Jpeg Image Size for Image Wrap on Sphere Object
  218. plg uv limits video tutorial
  219. UV mapping basics video tutorials
  220. Need some advice
  221. evenly spread points
  222. Fake snake skin
  223. Tip of reducing polygons on subpatched mesh
  224. Converting to 3Ds
  225. Animation: object locked to ground
  226. mimicing fluids in LW,...
  227. Realistic Laser Beams
  228. Car Rig?
  229. Multiple spline draw
  230. morphs
  231. 3D Painting: Seamless Rendering UV maps for Subdivision Models?
  232. small Modeler question
  233. Exporting game model as 3DS with UV textures
  234. High-res leather surfacing
  235. Drag-Net
  236. wedgebevel substitute?
  237. Loop Hypervoxel Billowing effect?
  238. Another small Modeler question
  239. Interlacing/fields driving me mental....
  240. Casting shadows on front projected ground planes with GI?
  241. Null objects and mdd
  242. Modeling choices for animation distortion
  243. object pushing out of a embryo
  244. pipes moving with object
  245. Sea water foam ? How ?
  246. Radiosity Frustration
  247. How can i do a spiral galaxy
  248. Band Saw Pro
  249. Painting with Polygons...
  250. Null objects