View Full Version : LW - Feature Requests
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- muscle simulation .pdf (interesting?)
- Coordinate, Work with, integrate or Hire PICTRIX!!!
- Display modes for parts/weights/selection sets in Layout
- LW 9 ( Hair - Fur )
- Panels Consistency
- most recent tools
- How Motion Modifiers OUGHT to work
- Unborn Particles & Particle Hair
- Surface clipping?
- Change to "Recent Scenes"
- OpenGL - LW9 needs to be a lot faster (after seeing EI 6)
- LightWave VX, will it lead to something ?
- Should LW get an improved hair solution ?
- Motion Mixer and Particle System - possible?
- LW 9 Nodal node request- surface ray controls!
- UV Tiling
- Add to Position - keep values
- Sorting clones in Scene Editor
- Enhanced AA as an option for all modes
- Annoying Clear SKT_Sun from the scene
- Pop-up Menus assigned to hot keys
- Environment Plugins
- Request: A demo version!!
- Custom object names in Scene Editor
- Interface Fun
- Points to still stay selected in SubD mode
- Dual Cores and Multi-threading
- New selection tools
- object and pivot move together in modeler?
- LW9 new features request
- Tabbed Hot keys
- Render Que
- Feature Requests for a better LW
- UI and Endomorphs
- Save Incrementally to be more "incremental"
- move, rotate, scale gizmo in modeler
- instancing & referencing in modeler and layout
- 'store/restore view' memory dots ala bryce
- 'see thru' display mode in modeler
- motion capture rig/setup bones/skelegons
- keyboard/mouse/joystick driven realtime recording
- procedual 'walker' tools for biped and quadroped
- procedual character head maker
- Lock the viewports
- Better tools for layers
- Pose mixing
- Interactive Julienne please
- Select with tool active (Modeler)
- Support for GIMP filters (post effect)
- Light Properties & SDK
- Shadowmaps fade with an object dissolve
- Groups for lights exclusion
- lw9 - surface tension for hypervoxels?
- Load From Scene expansion
- Light by weightmap
- "Working Light"
- Undo Keys ?
- Request: Locked textures when moving models in Modeler
- Render Passes and PSD Layers
- Public Hub API
- Save Menu Group and Plugin Clutter
- Real physics Particles
- IK booster wish list
- Interface request
- Lw camera export to AE
- A couple of morph related requests
- GRID and BACKGROUND shortcut key/button
- Loading Fonts from a folder
- Multy CONTENT
- FPrime Shader and Volumetric Support
- Sorry Wrong Forum Post
- Layout:parenting items in viewport
- Layout:Changing "parts"-mode-name in HardFX
- Layout:Numeric Input for "Grid Size"
- ParticleFX Recycling Particles
- Turn off grid but not axis line
- Collada support?
- Put "Parent In Place" to Motion Options panel
- Selecting items the easy way
- Non planar polys on Endomorphs
- Rotate Path tool
- Views in local axis
- Spline patch tool needs flip button
- lw9 layers render?
- Layout:more right mouse button functions
- Layout:mouseover and click feedback on everything
- Image Frame renumbering
- Attn. NewTek - Intel compiler?
- Consolidate Face Extrude
- Modular Interface
- Built in AO
- Cloth Tools
- backups
- Pls adding handle to curve control point
- LW9 feature request for HD-Instance
- Simple feature: compatible selection sets between graph editor & scene editor
- For Lw9!! Selection sets compatible: graph editor<->scene editor
- LW9 Node Request: Textual Math Node
- Linked Scenes / Sub Scenes
- Selection for exclude lists
- the sound selection
- FASTER Save
- More than just a on/off check-mark in some panels..
- 1 & 2 point Polys
- object selection - for motion blur
- SubD's & the Undo stack
- Adding Plugs - Alphabetize
- Clip maps and XYZ colours
- Wireframe view mode by default
- LWs Linkery Letdown -> Superior Simulation Supervision
- VIPER - Multithread + More
- Safe Area in Image viewer
- Delete all keyframes
- Texture and Gradient Lights and Shadows
- external lighting rigs etc.
- More intelligent high res image saving!
- I'd like a motion baker please.
- Snap for everything
- HUD for Poly, Points and Edges
- Clone Heirarchy request...
- Tcb
- why child should suffer if parent is squashed?
- Reflection/environment maps in modeler
- LayerMC 1.1
- Virtual Darkroom 2
- PFX Wind - Turbulence 3D
- Bug: Fix Broken Lines In All OGL Shaded Wireframe Modes
- Referencing In Layout
- PFX Event
- CA Requests for v10
- physical sky
- To be able to see DDS Mip maps in viewport
- Request from a noob
- F9
- Background Image Sequence Refresh Rate
- adding some snap to the add point tool.
- Integrated Screamernet Functionality
- LW9 Layout Undos?
- Support for 3dconnexion devices, please!!!
- ACT - Spherical Images, Background color, and Transparency
- actual frame zone
- Rename-able Layers
- more layers available
- Image World - Load Image
- Background Image like Front Projection Map
- Goal strength Envelope
- Surface Envelopes
- Vector Blur
- For All Architecture renders -IES ?
- Muscle
- Stealthnet must be back!
- Renderable splines
- memory cameras for perspective view in modeler.
- Take a new look at symmetry
- Simple Workflow Things
- Mouse Button Customisation
- All Shadows/Matt fonction a the same place.
- Particles system and Instances
- Pls:add weld & unweld funtion to Edge tools
- No UV map In the node editor preview (LW9) and Surface editor.
- Please make a robust import/export function for LW9
- Shading Path
- dynamic playback animable with Envelop
- Load Object layer by Name
- lock aspect in textures
- 'Rate of change' control
- Dynamics Start/Calculate Button
- Cubic Uv Projection
- character animation oriented workflow
- Disable particles trails
- saving obj and images at block.
- Killing particles and simulation
- Dongles...
- New Surfacing Paradigm
- Multishift UPDATE
- Small and useful fixes
- PhysX
- Fix Replace Object
- Surface Transition
- Small but I think needed Interface request
- Per-Frame Calculation Files (DYNAMICS)
- Vector render system
- Openflight Support
- Improved effectors
- PLEASE restore old enter key effects
- Hi! This is my first idea.
- Three requests
- Shadowmap fade via dissolving objects.
- Again... Render Pass.....
- My most wanted feature
- Spline Text
- LW9 - Faster (streaming) MDD loader PLEASE
- Filter Selected Items in Scene Editor
- Shading Noise Reduction to only affect one surface/object
- Background image to object
- Arbitrary rendering with ScreamerNET
- Anybody going to give an opinion?
- An improvment for particle clone and point clone plus.
- Motion 'Guide'?
- GraphEditor Colours
- non photorealistic render
- Jeremy Hardin - Batch Render scripts...
- One surface editor and one image editor
- layout viewport improvement
- Feature Request: 'Rail Clone' to have option to specify distance
- Spline rendering capabilities please
- Particle FX Emitter Properties
- modeling tools
- Modeler tool to select AND select connected at once
- Tool Search
- Modeler: Normal color by surface
- Punch - Stamp - Dent...
- Multiple-step cloning (list based).
- More undoes in Layout
- Better Spline editing with Bezier tools
- Custom Display Host
- Copy hidden layerpolys
- NODAL everything
- Enhance Schematic View to use Nodes
- mdd plug for particles, or a key function for playback
- HV overall volume shader
- Need Fillet Tool
- Could we have Skytracer 3 please
- Center Viewport button enhancement
- "No Image Found" Notification
- Simple Layout request - colorize XYZHPB
- simple request, more image viewer at same times
- Export .X files
- Custom UCS
- IK skeleton for men and animal
- Reference scenes
- Object Exclusion
- Object instancing for FX-Linker
- My ideas for LW3D
- Pose Morph - tool
- zbrush's uav tile - not great for everything but....
- Proper Chamfering
- Metalink_at least one attribute please!
- what I'd like to see
- Auto-Field-Highlight is...
- Two requests
- Shake and Combustion exporter
- Key frame marker idea...
- Morph Trails
- Intagrated render pass System....
- New Engine for Camera Viewport or Viper replacement
- Relational Modeling
- Power Solids / Power Nurbs pluggin support
- new paste sys
- Fine tune workflow for Vertex Paint
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