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  1. Node Editor FAQ and Tips
  2. Beta node library
  3. caustic dispersion
  4. Lump of ice
  5. Lava
  6. Node and displacements for terrain
  7. Node splitter?
  8. Weathered Copper
  9. Node Displacement
  10. Bullet hole node-WIP, also need a little help
  11. Node OutPut Preview
  12. Light Angle
  13. Node displacement size problem
  14. Metalic Car Paint
  15. Node Database and tutorials
  16. Debug node?
  17. move texture along normal
  18. Lighting the dark side of the earth
  19. Making Nodes and Transparency work together...
  20. Hue rotation mirror
  21. Glass Transparency
  22. plastic texture
  23. Gradient using distance on displacements
  24. Topolined Earth / Onion Rings
  25. Nodes
  26. Help needed with weight maps
  27. Seeing through a glass darkly
  28. Champane
  29. iridescence effect
  30. front project procedurals?
  31. Newbie to nodes question
  32. blending reflections question
  33. Layers to Nodes
  34. Node Thread
  35. Auto Convert Surfaces to Nodes?
  36. How to make Color Highlights in different Color?
  37. Ani-reflections alignment
  38. Colour => bump?
  39. Start point, End point => Direction
  40. Normal Mapping with nodes...
  41. Car Laquer/Paint Preset
  42. Car laquer - pearlescents
  43. Best resources for learning nodal surfacing?
  44. Can you connect nodes between Displacement and surface node editors?
  45. Generic Marble node?
  46. Any good multi-layered normal mapped shading examples?
  47. Maya nodes to LW nodes ?
  48. grit node
  49. Nodal Bump Masking?
  50. Parameter slaving
  51. Reflection Amount?
  52. Problem replicating a simple gradient texture in Nodal
  53. Omega object inside double-sided transparent object?
  54. Is it possible to do this without IFW?
  55. Node Item Motion plugin - slow eval
  56. Line rendering challenge...
  57. Illumination/GI buffer?
  58. Simple Skin & Animation problem
  59. Splitter node
  60. Dieletric problem!! with alphas & textures
  61. Lost instruction movie
  62. Poly Face Cam??
  63. A Few Omega SSS Node Samples.
  64. Asphalt WIP
  65. Node request.
  66. how?: Occlusion map affecting only ambient light.
  67. Node Based Cubic HyperVoxels
  68. Bump map to normal map...
  69. Matt grey painted metal...
  70. how to make a credit card hologram effect
  71. Issue with SG_AmbOcc node and FPrime?
  72. stupid cool fun
  73. Lighting without Light
  74. Optmiziation for sampled nodes
  75. Question about "invert" node.
  76. Ray trace node
  77. Detect displaced points
  78. Frosted Glass node?
  79. Conductor and multiple reflectivity layer
  80. Setup to detect reflected ray length?
  81. Different value based on object name(clone object)
  82. Node reference material
  83. Dented node?
  84. need a node primer, I assume it's basic...
  85. Controlling a Channel of One Surface by the Distance of Another
  86. Dumb question - node strength control?
  87. Blue to specular...
  88. Linking values across surfaces
  89. Soften / blur an image map with a node?
  90. Node Collection.
  91. Node Gradient Slope Reversed
  92. Ocean texture using nodes?
  93. WeightMap Node scaler question
  94. Nodal bug? "IFF file writing failed" corrupts objects! :(
  95. Function Nodes not effecting bump
  96. DP Kit "Curvatures" blur?
  97. Fun with Nodes - UV-morphing
  98. Stable Vector Displacement Node/Setup?
  99. Fun with Nodes - UV holo
  100. Fun with Nodes - Holo instancing, Batman!
  101. dpkit mdd Pointer
  102. why did you make it work like this?
  103. DPKit: building an IK solver
  104. Layer nodes producing different output than Layers
  105. DPKit Particle Info
  106. Node to attach fibers to a separate displaced obj?
  107. Node for geometry density
  108. hot, tight, sexy, SPANDEX!
  109. PolyMove Node for rough crowds perhaps ?
  110. Bug in the math nodes
  111. Adding an interference layer to a nodal material
  112. Item connections lost
  113. Mixing 2 normal map
  114. beginning to experiment with nodes
  115. Node Editor version of Animation UV Cycler?
  116. Simple Question
  117. Car paint with nodes
  118. Volume Hypervoxel shape and Node Volume
  119. Subsurface confusion: Got Milk?
  120. "Random" node?
  121. green edged glass
  122. Color Tool: Hue scalar question.
  123. ZBrush wax material?
  124. Nodal Green Screen Key
  125. Distort 3D textures?
  126. Using an image to split foreground and background textures
  127. Faking relief and the DP node kit. (bump to normal)
  128. How? Transparent object but not see itself.
  129. Material Nodes doesn't work with RealFlow mesh seq.
  130. dpkit boolean - how?
  131. alpha map in nodes
  132. Using function nodes with images
  133. Fake HDRI with LDRI and nodes
  134. GritNode
  135. So what's up with the Cook Torrance shader?
  136. Poly Crossing Edge Smoothing
  137. Mask a shader?
  138. Multi-mixer Node?
  139. anisotropic anim test
  140. Ani-Reflections_wierdness
  141. DPont Vector cast/vector map animate ?
  142. Image Node Bust on Invert?
  143. Speeding up Blurry reflections with Nodes.
  144. Normalize scalar?
  145. Item info into text?
  146. Chroma key nodal?
  147. How to acheive the look of resin
  148. color bleed node setup
  149. How can I do this? Glass+distorted refraction
  150. Blur Node, anyone?
  151. 3D boolean render
  152. Occlusion shader issues
  153. What is Phase?
  154. How can I stop surfaces from interacting
  155. SSS of thin surfaces
  156. Color to individual RGB values?
  157. How to apply a gamma adjustment to a color?
  158. Procedural mapped to UV
  159. animated texture?
  160. changing color to distance
  161. Another simple Celshader
  162. Use just one color from image, how?
  163. Realistic Water Node / Settings
  164. Remove fog contribution from a surface - possible?
  165. Random node with FPrime
  166. Texture Classic > Layer Nodes
  167. Linear gradient following null position + heading?
  168. Blending (Mode >> Texture Displacement) HowTo?
  169. UV to Position
  170. adjusting Veins spacing
  171. slope gradient doing my nut
  172. Simple but Realistic Looking Skin
  173. Blended maps to bump (or normal)
  174. all help plz plz :help:
  175. Augmenting conductor material ?
  176. Remove fringing?
  177. Count node
  178. Part Move on rotating object.
  179. shaders in node tree (CCTV in perticular)
  180. Nodes for simple elements
  181. Combining Weight Maps
  182. Transparency between / outside two nulls
  183. Horizontal gradient based on height above surface ?
  184. Volumetric woes...
  185. Constant speed, variable direction?
  186. Moving objectspot vector with different object?
  187. Ignoring shading/evaluation?
  188. Cache node from dbwTools not working on AMD ?
  189. How to
  190. Gamma in sigma2 material...
  191. node to display rgb numeric color info inside node editor?
  192. which book
  193. Random colouring parts with DP Kit - not working ?
  194. Texturing corners
  195. Ray Intersect node memory issues ...
  196. D, R and T balance
  197. Motion Blur Displacement
  198. DPKit Boolean memory problem.
  199. calling DPont Denis, blockshader idea
  200. a question for the node experts
  201. Random image from sequence?
  202. Displacement Map Node set up HELP
  203. Quick Incidence with Image question
  204. Custom input to procedural textures
  205. DP Part Move problems - aligning spinning cloud of elements to a null
  206. Dpont "Center Part"
  207. DPKit Part Move, jumping when rendered with lwsn.exe
  208. sss node couses flickering when if I have bump
  209. Alpha Map/Node Editor help
  210. help me to obtain this
  211. to keep diffuse property of a material constant
  212. Node Image Filter Best Practice
  213. Make a HUE colors follow the random surfaces/polygons in 1 objects in Node Editor
  214. Black & white road kerb using Node Editor
  215. UV Map Node: Fed into image node?
  216. Random Dots Problem from Surface Layer+
  217. 'Worn Edges' modo type of node texture in LW?
  218. surface and reference object problem
  219. Animating UV Position Nodally
  220. Blur node procedure?
  221. Decent LW Shader Information?
  222. Hard to describe - Shade light bars on elevator shafts
  223. radiosity ray lenght?
  224. Making translucency work with Backdrop light
  225. Anisotropic Brushed Disc effect
  226. Occlusion polygon exclusion :help:
  227. Why Diffuse Shading over Color?
  228. Selective reflection object..ray switch node
  229. Vary gradient color by distance
  230. need help with morph rotation in nodal displacement
  231. Cel Shader Material and Image Maps
  232. Getting info from a shader node
  233. 3 nodes into one input
  234. Randomness between polygons sharing a surface
  235. DPKit-Poly Move, not working with 1 point polys
  236. Slope Problem
  237. How to read RGB of nearest polygon/ point of separate object?