PDA

View Full Version : Game Development



Pages : [1] 2

  1. KrabbitWorld makes Garage Games Development Snapshot of the day.
  2. Thanks Chuck
  3. Thank You
  4. Far Cry Exporter?
  5. Normal Map Creation - the other way
  6. Direct X Plugs
  7. DOOM 3 video tutorial
  8. Games in Development
  9. Qube...
  10. Cross Platform, affordable, feature rich tools
  11. A free 3D game maker for Mac
  12. Surf Girl
  13. idea for a game
  14. How about a thread on how to make LW better for game development?
  15. Interested in learning game development with Lightwave
  16. Deep Exploration
  17. Vertex Coloring
  18. Exporting IK to Game
  19. Free games/stuff!!!
  20. Your advice on using LW8 with Java3D
  21. How to start modding?
  22. Gun Modeling In Light Wave
  23. Level of detail in lwo's
  24. New Real Time Demo made on LW.
  25. motion capture and lightwave
  26. Art Of books: Halo and Half-Life 2
  27. Burnout 3 Interview: AWESOME !!!!
  28. Half Life 2 exports
  29. Game Dev Review
  30. Game Demo
  31. SW:BattleFront Modeler Export Plug-in
  32. spacecraft model resources
  33. Slowly gaining support for SW:Battlefronts modelers... come and join us!
  34. Nasty little tips
  35. Game Character
  36. Made in Lightwave Game Beta
  37. Real-time architecture walk around.
  38. Robo-Snakefish for old school "shoot'em up"
  39. Next Generation Consoles
  40. Question
  41. Tree Magic: FREE!!!
  42. Anyone exporting to Virtools?
  43. Newtek Gdc
  44. Segmented model on separate layers question.
  45. New Screens from ABSOLUTE BLUE, the classic shoot'em up game...
  46. Any fx tips?
  47. Slight hiccup importing a LWO file
  48. Game Release
  49. Download Arcanity Beta!!
  50. Absolute Blue Gone Gold !
  51. Lightwave to Direct X
  52. LW to MAYA: FBX File Weight Map Transfer Failure
  53. Game Engine for non proffesional "developer"
  54. I Need A Interview For School! Respond Quickly!
  55. GPU Gems 2
  56. Microsoft Game Studios selects Unreal Engine 3 for next gen. XBox platform
  57. Online Free Racing Game
  58. Rampart - castles, cannons and ships
  59. PS3 - holy crap
  60. Game making
  61. Embedding object properties
  62. Looking for Artist
  63. Designing.
  64. We need a sticky!
  65. texturing
  66. Low poly game stuff - "Teella's weapon"
  67. Modding games
  68. Lightwave to DirectX file format
  69. Unoffical Game Art Challenge - CGTalk
  70. SketchUp handy for level design with structures?
  71. Interesting way of creating game art
  72. Synapse Games - Help Wanted
  73. Game Development Technical Materials
  74. 3D Mobilephone Game Engine
  75. Game tools for LightWave
  76. LWO viewer with normal/spec maps
  77. SD IDGA Meeting
  78. New game project: Automatic Powerbee
  79. LW compatible 3D game engine suggestions?
  80. LW-powered game "Absolute Blue" on the shelf
  81. GTA: San Andreas
  82. NBA 06 Preview
  83. New game art challenge
  84. Real Time engine for Lightwave
  85. Update on KW
  86. [Plugin request] halfLife 2 exporter
  87. Lw 9
  88. Collada in v9?
  89. [Plugin Request] Battlefield 2 Exporter
  90. Poser 6 Animation Loader/Importer?
  91. Quake 3 content
  92. smd exporter author needs help
  93. How to remove background antialiasing from rendered sprites?
  94. Half-Life 2 SMD exporter
  95. Aaaaaahhhhh
  96. Hammer Editor .DXF Exporter Lightwave Issue
  97. Alpha Channel contours - how to remove?
  98. Resources - How to make games - Book Reviews
  99. Reflective surfaces on characters...
  100. PGR3 - Xbox 360 - Check this "3D Screenshot" out - wow!
  101. c++ and lightwave game engine
  102. CharacterStudio to Lightwave tutorial
  103. Vehicle polycounts
  104. Animating a human character for games - loops, but transitions?
  105. Rigger and wheighter
  106. newbie needs help.
  107. Could this be the best tech demo ever?
  108. Any of you good with MicroWave
  109. Game
  110. Close, yet so far...
  111. nee help
  112. need help !
  113. Texture handling?
  114. Krabbit update & Garage Games community support
  115. Game Engine
  116. Battlefield 2 Compatability
  117. Please Help! Game Develop. Noob
  118. Direct3D
  119. SMD Exporter for Lightwave 7.x/8.x
  120. I love next-gen stuffs...
  121. Need Info for 14y/o Game Developer!
  122. Newbieness
  123. Ogre Rendering Engine Problems
  124. Relief Mapping
  125. Amb Occ. Renderer: Faogen
  126. Unreal Characters for noobs?
  127. modeling for games
  128. Another Request for Game Education Advice
  129. DirectX question??
  130. Lightwave to warcraft 3 map editor?
  131. lws to md2
  132. from lws to cpp
  133. DX Studio - anyone tried it?
  134. Lightwave to Ogre Exporter finally ready !
  135. Making lower lods LW 7.0
  136. Shadowgrounds - shameless ad :)
  137. Half-Life 1 importer?
  138. Important Question!
  139. MAC, Lightwave and Game Development
  140. Anyone using Lightwave with some 3D game engine?
  141. suggest a game Engine
  142. Modelling landscapes for games, how?
  143. First LW Gameart comp!!!
  144. Open Source Video Game Engine
  145. C++ low loader
  146. GameArt Comp Entries
  147. New character
  148. KrabbitSoft Studios releases KWL Open Beta v 0.69
  149. Creating maps for HL2
  150. HELP to build a game
  151. Need Plugin Programmer for Game Engine
  152. Animations Sets in DX8?
  153. Collisionmeshes
  154. .X File Exporter?
  155. KrabbitWorld Labyrinth v 1.0 ships!
  156. LW to bf2 anyone?
  157. texture help
  158. New fileds
  159. Lightwave exporter for Nebula2
  160. Arghh, need a simple and effective IK Setup for a human character
  161. does anyone made a Exporter for DirectX?
  162. Shockwave 3D game
  163. FBX in LW
  164. Do Lightwave game assets really exist?
  165. Beyond Virtual Game Engine
  166. Gamebryo
  167. lws to md2 problems
  168. BV users interested in keeping it LW compatible
  169. A couple of questions...
  170. neverwinter nights 2 import/export?
  171. any way to define same polys as different surfaces?
  172. Xna!!!!
  173. jfyeNG sources
  174. Race Track Road Flow
  175. Convert NMF to DDS
  176. Mac Engines
  177. beyond virtual
  178. pim
  179. CNET report on new 3D graphics card from nVidia
  180. .X exporter for Lightwave.
  181. reality factory
  182. Importing Lightwave Content into Blender (while retaining textures)?
  183. may amuse for a few minutes
  184. what and why
  185. Engines
  186. Program for terrain 'walkthrough'
  187. Brand-new Must See footage of The Divine
  188. Collada Support!
  189. 3d Game Trees
  190. Need rigged human male
  191. Can anybody give me a hint on how to model and texture hair for game characters?
  192. Deep Exploration
  193. Cloth/Armor Modeled or Painted?
  194. Export LWO in a readable text file
  195. Cinema Quality Graphics in Games
  196. Doom3 Importer
  197. Lightwave to Ogre3D : new version available
  198. How do you fake an ocean in RT?
  199. Ways to set up UV mappings
  200. Confusion in a multi-software environment!!!
  201. Lightwave to MDL scripts
  202. Lightwave game! graphics 100% LW!!!
  203. DEM data and height maps
  204. LWOs in UnrealEd
  205. bug bears and nitpicking
  206. Bake Normal Displacement to Endomorph Seq
  207. Anyone know of a good UV Font Map Generator
  208. crystalspace or ?
  209. Double-sided poly not correctly exported to .X file
  210. X-plane and .OBJ?
  211. Camera rotation angles
  212. Digging for Lightwave FBX news
  213. Calculating Bones
  214. Problem with Game Dev Forum persistance
  215. MicroWave
  216. fileformat that exports LW morphs?
  217. Job offer UK
  218. Starting a game company
  219. DirectX
  220. VERSE pipeline
  221. XNA Game Studio
  222. BSP to LWO
  223. Twilight Princess 3DS Objects
  224. what Lunguage game written in
  225. Dirext X Export
  226. Director Question - Timeout Objects
  227. Do you work in the Games industry and use LW?
  228. Unity Rocks My World
  229. Browser based game Rumadon requires 3D modellers
  230. Home made 3D game!
  231. browser based character poser
  232. Krabbit Online
  233. Exporting DirectX anims.
  234. Unreal Tournament 2004 Static Mesh Importing Problems
  235. Access to Lightwave Model
  236. Unity 2.1 released
  237. GameStudio 6 & LW 9.2
  238. Announcing: Diabolical Dungeon Props
  239. Emily
  240. ut3 skeletons available
  241. How to UVmap a racetrack?
  242. lightwave3d and visual basic
  243. Any Support for DirectX?
  244. Nice models and free models, new site!
  245. does lightwave support animation SMD export for source engine?
  246. Unity and LightWave
  247. Help needed for Game Dev contest
  248. Why is Direct X export so damn hard in LW?
  249. Trine for PC & PSN announced
  250. What Game Engine should I Look for?